Before the featured portal process ceased in 2017, this had been designated as a featured portal.
Page semi-protected

Portal:Mathematics

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

The Mathematics Portal


Mathematics is the study of numbers, quantity, space, pattern, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.

Selected article


Blaise pascal.jpg
Blaise Pascal
Image credit: User:Anarkman

Blaise Pascal (pronounced [blez pɑskɑl]), (June 19, 1623 – August 19, 1662) was a French mathematician, physicist, and religious philosopher. He was a child prodigy who was educated by his father. Pascal's earliest work was in the natural and applied sciences where he made important contributions to the construction of mechanical calculators, the study of fluids, and clarified the concepts of pressure and vacuum by generalizing the work of Evangelista Torricelli. Pascal also wrote powerfully in defense of the scientific method.

A mathematician of the first order, Pascal helped create two major new areas of research. He wrote a significant treatise on projective geometry at the age of sixteen and corresponded with Pierre de Fermat from 1654 on probability theory, strongly influencing the development of modern economics and social science.

Following a mystical experience in late 1654, he abandoned his scientific work and devoted himself to philosophy and theology. However, he had suffered from ill-health throughout his life and his new interests were ended by his early death two months after his 39th birthday.

View all selected articles Read More...

Selected image

animation of patterns of black pixels moving on a white background
Credit: User:Protious (animation) & Hyperdeath (original still image)

Conway's Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is an example of a zero-player game, meaning that its evolution is completely determined by its initial state, requiring no further input as the game progresses. After an initial pattern of filled-in squares ("live cells") is set up in a two-dimensional grid, the fate of each cell (including empty, or "dead", ones) is determined at each step of the game by considering its interaction with its eight nearest neighbors (the cells that are horizontally, vertically, or diagonally adjacent to it) according to the following rules: (1) any live cell with fewer than two live neighbors dies, as if caused by under-population; (2) any live cell with two or three live neighbors lives on to the next generation; (3) any live cell with more than three live neighbors dies, as if by overcrowding; (4) any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. By repeatedly applying these simple rules, extremely complex patterns can emerge. In this animation, a breeder (in this instance called a puffer train, colored red in the final frame of the animation) leaves guns (green) in its wake, which in turn "fire out" gliders (blue). Many more complex patterns are possible. Conway developed his rules as a simplified model of a hypothetical machine that could build copies of itself, a more complicated version of which was discovered by John von Neumann in the 1940s. Variations on the Game of Life use different rules for cell birth and death, use more than two states (resulting in evolving multicolored patterns), or are played on a different type of grid (e.g., a hexagonal grid or a three-dimensional one). After making its first public appearance in the October 1970 issue of Scientific American, the Game of Life popularized a whole new field of mathematical research called cellular automata, which has been applied to problems in cryptography and error-correction coding, and has even been suggested as the basis for new discrete models of the universe.

Did you know…

Did you know...

                         

Showing 7 items out of 75

WikiProjects

The Mathematics WikiProject is the center for mathematics-related editing on Wikipedia. Join the discussion on the project's talk page.

WikiProjects

Project pages

Essays

Subprojects

Related projects

Things you can do

Subcategories


Topics in mathematics

General Foundations Number theory Discrete mathematics
Nuvola apps bookcase.svg
Set theory icon.svg
Nuvola apps kwin4.png
Nuvola apps atlantik.png


Algebra Analysis Geometry and topology Applied mathematics
Arithmetic symbols.svg
Source
Nuvola apps kpovmodeler.svg
Gcalctool.svg

Index of mathematics articles

ARTICLE INDEX: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (0–9)
MATHEMATICIANS: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Related portals

In other Wikimedia projects

The following Wikimedia Foundation sister projects provide more on this subject:

Wikibooks
Books

Commons
Media

Wikinews 
News

Wikiquote 
Quotations

Wikisource 
Texts

Wikiversity
Learning resources

Wiktionary 
Definitions

Wikidata 
Database